Utilizing Game Development Life Cycle Method to Develop an Educational Game for Basic Mathematics Using Unity 2D Game Engine
DOI:
https://doi.org/10.55123/ijisit.v1i1.6Keywords:
GDLC, Educational game, Basic mathematics, Unity game engine, TechnologyAbstract
The rapid advancement of technology has profoundly impacted various aspects of human life, including education. While technology offers numerous advantages, such as fostering interactive and innovative learning experiences, the shift to online learning during the Covid-19 pandemic has highlighted some challenges, including a decline in students' motivation and engagement, exacerbated by distractions like video games. However, amidst these challenges, Digital Game-Based Learning (DGBL) has emerged as a promising approach to engage students and enhance learning outcomes. This research aims to develop a basic mathematical game using the Unity game engine to enrich children's learning experiences. The educational game seeks to support educators in fostering active engagement among children, specifically in fundamental mathematics. The game is developed utilizing the Game Development Life Cycle (GDLC) methodology.
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