AR-Enhanced Immersive Training for Maritime Crisis Management and Emergency Decision-Making
DOI:
https://doi.org/10.55123/ijisit.v3i1.60Keywords:
Augmented Reality, Emergency Response Training, Maritime Safety Education, Immersive Learning, Crisis ManagementAbstract
Maritime emergency response training relies on expensive live fire drills costing $12,000-$18,000 per session with inherent safety risks, limited scenario variety, and scalability constraints serving maximum 12 students per drill, yet traditional simulator-based alternatives lack physical movement and coordination essential for muscle memory development in confined vessel spaces. This research presents the design and validation of augmented reality training systems overlaying digital emergency scenarios onto physical maritime training environments, enabling safe, scalable, high-fidelity crisis response training at Sekolah Tinggi Ilmu Pelayaran Jakarta. Employing design science research methodology with qualitative stakeholder evaluation, the study engaged maritime safety instructors (n=14), emergency response trainers (n=8), and students (n=24) through structured interviews and controlled training experiments examining skill development, learning transfer, and cost-effectiveness. The Microsoft HoloLens 2-based AR platform deployed across engine room simulators, vessel training compartments, and firefighting facilities generated immersive emergency scenarios including engine room fires, flooding, toxic gas releases, and man-overboard situations with real-time scenario adaptation based on trainee decisions. Thematic analysis revealed strong support for AR training enhancement, identifying critical themes of psychomotor skill development, scenario variety expansion, and training accessibility improvement. Pilot implementation with 180 students across 8-month period demonstrated equivalent learning outcomes to live drills on practical assessment scores (83.7 versus 84.2, p=0.61 not significant) while achieving 97% cost reduction ($47 versus $1,500 per student), 340% scenario variety expansion (17 versus 5 annual scenarios), and 450% student throughput increase (2,160 versus 480 annual training hours), contributing validated AR architectures and empirical evidence supporting immersive technology adoption in maritime safety education addressing training scalability, cost efficiency, and pedagogical effectiveness imperatives.
Downloads
References
[1] International Maritime Organization, STCW Convention Including 2010 Manila Amendments. London, UK: IMO Publishing, 2017.
[2] A. Manuel and T. Baumler, "Digital transformation in maritime education and training: Challenges and opportunities," WMU Journal of Maritime Affairs, vol. 19, pp. 495-513, 2020.
[3] M. B. Simanjuntak, T. Handayani, and S. Soejatminah, "Effectiveness of maritime safety training methods," Journal of Maritime Education, vol. 12, no. 3, pp. 45-62, 2023.
[4] STIP Jakarta, Safety Training Facility Assessment Report 2024. Jakarta: STIP Jakarta, 2024.
[5] Ministry of Transportation Republic of Indonesia, Maritime Education Development Strategic Plan 2020-2030. Jakarta: Directorate General of Sea Transportation, 2020.
[6] K. Christensen, G. Nugues, and N. R. Hansen, "Safety culture in maritime industry," in Proc. Int. Conf. Human Factors in Ship Design, London, UK, 2018, pp. 45-56.
[7] R. T. Azuma, "A survey of augmented reality," Presence: Teleoperators and Virtual Environments, vol. 6, no. 4, pp. 355-385, 1997.
[8] A. R. Hevner, S. T. March, J. Park, and S. Ram, "Design science in information systems research," MIS Quarterly, vol. 28, no. 1, pp. 75-105, 2004.
[9] M. Billinghurst, A. Clark, and G. Lee, "A survey of augmented reality," Foundations and Trends in Human-Computer Interaction, vol. 8, no. 2-3, pp. 73-272, 2015.
[10] J. W. Creswell and V. L. Plano Clark, Designing and Conducting Mixed Methods Research, 3rd ed. Thousand Oaks, CA: SAGE, 2018.
[11] P. Milgram and F. Kishino, "A taxonomy of mixed reality visual displays," IEICE Transactions on Information and Systems, vol. E77-D, no. 12, pp. 1321-1329, 1994.
[12] D. Gašević, S. Dawson, and G. Siemens, "Let's not forget: Learning analytics are about learning," TechTrends, vol. 59, no. 1, pp. 64-71, 2015.
[13] J. Bacca et al., "Augmented reality trends in education: A systematic review," Educational Technology & Society, vol. 17, no. 4, pp. 133-149, 2014.
[14] M. Akçayır and G. Akçayır, "Advantages and challenges associated with augmented reality for education," Educational Research Review, vol. 20, pp. 1-11, 2017.
[15] R. S. Baker and P. S. Inventado, "Educational data mining and learning analytics," in Learning Analytics, J. A. Larusson and B. White, Eds. New York: Springer, 2014, pp. 61-75.
[16] C. Dede, "Immersive interfaces for engagement and learning," Science, vol. 323, no. 5910, pp. 66-69, 2009.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2026 Irfan Faozun, Ferro Hidayah, Titis Ari Wibowo

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Authors who publish their manuscripts in the International Journal of Computer Science and Information Technology agree to the following terms:
Copyright: Copyright on any article in the International Journal of Computer Science and Information Technology is fully retained by its authors under the Creative Commons Attribution-ShareAlike 4.0 International License / CC BY SA 4.0, with the following provisions:
- First Publication Right: Authors acknowledge that the International Journal of Computer Science and Information Technology has the right of first publication under the CC BY-SA 4.0 license.
- Non-Exclusive Distribution: Authors may enter the writing separately, arrange non-exclusive distribution of the published manuscript in this journal into other versions (e.g., submit to the author's institutional repository, publish in a book, etc.), acknowledging that the manuscript was first published in the International Journal of Computer Science and Information Technology.
- Reader's Rights: Readers are allowed to download, use, and adopt the contents of the article as long as they cite the article by mentioning the title, author, and the name of this journal. Such citations are made for the advancement of science and humanity and must not violate applicable laws.










